MyBB Hacks

Full Version: Lottery addon, and theif module
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hello, this is an awesome mod!

A few suggestions:
> Lottery - users buy tickets for the lottery
Lottery settings:
>> Prize pool
>> Ticket cost
>> Lottery timeframe expiration

> Steal module - users can steal from each other
Lottery settings:
> Maximum and minimum amounts stealable
> Chance of success

User options:
> Amount to steal
> From whom

If something like those could be made, that would be sweet Cool

Thanks
Lachlan
Hi Lachlan,

Thanks a lot for the suggestions.  I actually have something similar in development.  Here's an overview:

Lottery
- Most of the back-end done - mainly need to do a front-end, AJAX driven interface
- Admins can choose how many numbers, and numbers to match, plus secondary (supplementary) numbers, as well as define system games (ie allowing users to select more numbers than they have to match)
- Admins can define winning combinations
- I have a "pot", but not quite sure how to implement it exactly... Erf

Stealing
This is actually a part of an "offensive" module I have.  The offensive module also allows users to change sig/avatar/title of another user for a specifiable period of time.
My stealing is quite simple - there's a percentage chance of success, and when succeeding, they only steal a random amount of money.  Implementing something which allows the user to specify how much may require some mathematics.... >_>


Thanks again for the suggestions!
Thief system? it would be sick for users. but if you going to create that I would suggest you to create "Atk users"[like in ipb battle]+"hp/sp/exp system" that can combine with thief system otherwise people may rather annoy than fun.
Since it uses MyPlaza's system, the Steal item will inherit all MyPlaza's features, including a cost, limiting (and time based limiting), as well as global limiting.
I think that should be suffice...

A HP/MP/Exp RPG style system will be more complex.

What do you think?
above suggest use only success/failed right? you have to set limit on turns like 5 turn or one turn per days for users to prevent repeatly atk. otherwise user will sick on prevent from stealing money from aggresive users.

but my suggest is to atk user on post bit when users loss they will loss percent of money like, losing 5% each turn when atk by the limit is hp/sp which lose from atk using each time.

you can take a hard time to do it I can hardly wait it release also. I'd like your team to brainstorm this module to mixing up because they require:
-hp/mp/exp
-potions ability in invetory system
-atk/def user system like ipbpro battle

It surely take time to do it so I can hardly wait to release. btw it's your choice too.
regards.Wink
Reference URL's